|
2020-03-30 03:47
|
47 |
5 |
5 |
0 |
0 |
jackbox |
|
|
2023-09-07 20:59
|
125 |
7 |
7 |
0 |
0 |
Implementing memory management for my custom OS in rust |
|
|
2023-09-08 21:01
|
93 |
6 |
7 |
0 |
0 |
Implementing memory management for my custom OS in rust |
|
|
2023-09-13 20:57
|
37 |
5 |
5 |
0 |
0 |
Enabling CPU interrupts in my rust kernel |
|
|
2023-09-27 21:00
|
124 |
6 |
6 |
0 |
0 |
Writing an OS in rust, working on UDP today! |
|
|
2023-09-30 21:03
|
122 |
7 |
8 |
0 |
0 |
Writing an OS in rust, outgoing UDP today! |
|
|
2023-10-02 21:06
|
88 |
5 |
5 |
0 |
0 |
Writing an OS in rust, TCP today! |
|
|
2023-10-03 20:59
|
95 |
7 |
7 |
0 |
0 |
Writing an OS in rust, write to tcp stream today? |
|
|
2023-10-04 21:04
|
180 |
6 |
6 |
0 |
0 |
Writing an OS in rust, write to tcp stream today? |
|
|
2023-10-05 21:06
|
28 |
5 |
5 |
0 |
0 |
Writing an OS in rust, tcp retransmission |
|
|
2023-10-08 20:04
|
60 |
6 |
6 |
0 |
0 |
Graphics in my rust operating system |
|
|
2023-10-09 19:59
|
95 |
6 |
6 |
0 |
0 |
Graphics in my rust operating system |
|
|
2023-10-13 20:33
|
91 |
4 |
4 |
0 |
0 |
Preparation for multi-core in my rust operating system |
|
|
2023-10-14 20:00
|
64 |
5 |
5 |
0 |
0 |
Working towards multi cpu support in my custom rust OS |
|
|
2023-10-16 20:00
|
95 |
6 |
6 |
0 |
0 |
X86 Operating System - Upgrading future executor |
|
|
2023-10-17 20:36
|
88 |
6 |
6 |
0 |
0 |
X86 Operating System - Upgrading future executor |
|
|
2023-10-22 20:16
|
78 |
6 |
6 |
0 |
0 |
X86 Operating System - Exploring APIC |
|
|
2023-10-24 20:57
|
97 |
7 |
7 |
0 |
0 |
X86 Operating System - Enabling multi core! |
|
|
2023-10-26 20:37
|
27 |
5 |
5 |
0 |
0 |
X86 Operating System - Running rust code on second core |
|
|
2023-10-27 20:40
|
54 |
7 |
8 |
0 |
0 |
X86 Operating System - Passing functions between CPUs |
|
|
2023-10-29 20:12
|
82 |
7 |
7 |
0 |
0 |
X86 Operating System - Lock free memory allocator |
|
|
2023-10-30 20:39
|
85 |
5 |
7 |
0 |
0 |
X86 Operating System - Letting CPU 2 take a nap |
|
|
2023-10-31 20:41
|
53 |
5 |
5 |
0 |
0 |
X86 Operating System - Threadpool future executor |
|
|
2023-11-04 20:37
|
117 |
6 |
6 |
0 |
0 |
X86 Operating System - Starting on USB |
|
|
2023-11-05 22:03
|
91 |
6 |
8 |
0 |
0 |
X86 Operating System - Starting on USB |
|
|
2023-11-07 20:58
|
66 |
7 |
8 |
0 |
0 |
X86 Operating System - USB 1.1 implementation time? |
|
|
2023-11-09 21:52
|
102 |
7 |
7 |
0 |
0 |
X86 Operating System - Talking to my USB mouse |
|
|
2023-11-10 21:00
|
94 |
7 |
8 |
0 |
0 |
X86 Operating System - Talking to my USB mouse |
|
|
2023-11-12 21:28
|
36 |
6 |
6 |
0 |
0 |
X86 Operating System - Reading USB HID devices |
|
|
2023-11-13 21:38
|
116 |
8 |
10 |
0 |
0 |
X86 Operating System - A real USB mouse driver |
|
|
2023-11-14 21:25
|
69 |
7 |
7 |
0 |
0 |
X86 Operating System - Mouse driver cleanup |
|
|
2023-11-16 21:10
|
84 |
8 |
8 |
0 |
0 |
X86 Operating System - Final USB stream! |
|
|
2023-11-17 21:09
|
125 |
11 |
14 |
1 |
0 |
X86 Operating System - Fine, I'll make it run doom |
|
|
2023-11-18 21:02
|
112 |
12 |
13 |
0 |
0 |
X86 Operating System - Fine, I'll make it run doom |
|
|
2023-11-20 21:13
|
111 |
80 |
199 |
16 |
0 |
X86 Operating System - Fine, I'll make it run doom |
|
|
2023-11-21 21:01
|
113 |
15 |
17 |
0 |
0 |
X86 Operating System - Fine, I'll make it run doom |
|
|
2023-11-22 22:00
|
115 |
12 |
15 |
0 |
0 |
X86 Operating System - Fine, I'll make it run doom |
|
|
2023-11-23 21:04
|
100 |
24 |
30 |
6 |
0 |
X86 Operating System - Fine, I'll make it run doom |
|
|
2023-11-25 21:10
|
114 |
39 |
52 |
8 |
0 |
Linux keyboard overlay for stream |
|
|
2023-11-26 21:30
|
115 |
28 |
36 |
11 |
0 |
Linux keyboard overlay for stream |
|
|
2023-11-27 21:16
|
118 |
36 |
49 |
10 |
0 |
Keyboard layouts for my input overlay on linux |
|
|
2023-11-30 21:21
|
93 |
26 |
40 |
8 |
0 |
How the heck does a program get run |
|
|
2023-12-01 21:22
|
92 |
41 |
58 |
13 |
0 |
X86 operating system (rust) - Elf loader |
|
|
2023-12-02 21:21
|
103 |
61 |
75 |
25 |
0 |
X86 operating system (rust) - Spawning a process |
|
|
2023-12-03 20:50
|
134 |
49 |
62 |
14 |
0 |
Stream starting screen with opengl and freetype2 |
|
|
2023-12-04 21:50
|
124 |
35 |
48 |
4 |
0 |
Stream starting screen with opengl and freetype2 |
|
|
2023-12-07 20:52
|
122 |
22 |
34 |
1 |
0 |
Experimenting with a 3d start screen |
|
|
2023-12-08 21:51
|
103 |
18 |
27 |
4 |
0 |
3D rendering with opengl |
|
|
2023-12-09 22:00
|
134 |
42 |
59 |
19 |
0 |
Custom opengl renderer - 3d transformations |
|
|
2023-12-11 21:52
|
112 |
30 |
39 |
5 |
0 |
Custom opengl renderer | Camera/Object movement |
|
|
2023-12-12 21:23
|
91 |
14 |
20 |
2 |
0 |
Custom opengl renderer | Loading/Applying textures + lighting |
|
|
2023-12-13 21:36
|
108 |
20 |
25 |
3 |
0 |
Custom opengl renderer | Adding some lights |
|
|
2023-12-14 21:22
|
102 |
30 |
39 |
2 |
0 |
Custom opengl renderer | Shadows and perspective fixes |
|
|
2023-12-15 21:38
|
116 |
23 |
33 |
3 |
0 |
Custom opengl renderer | Shadows |
|
|
2023-12-16 21:51
|
103 |
19 |
31 |
2 |
0 |
Custom opengl renderer | Shadows |
|
|
2023-12-17 21:09
|
115 |
26 |
36 |
5 |
0 |
Custom opengl renderer | Wrapping up |
|
|
2023-12-20 21:05
|
109 |
28 |
35 |
5 |
0 |
Training AI to turn images into ascii |
|
|
2023-12-21 21:51
|
93 |
21 |
33 |
2 |
0 |
Training AI to turn images into ascii | Pytorch hello world |
|
|
2023-12-22 21:36
|
138 |
33 |
55 |
6 |
0 |
Training AI to turn images into ascii | Defining a network |
|
|
2023-12-23 21:41
|
103 |
33 |
41 |
6 |
0 |
Training AI to turn images into ascii | Data (and maybe network) visualizations |
|
|
2023-12-24 21:06
|
108 |
35 |
47 |
6 |
0 |
Training AI to turn images into ascii | Why do inputs in [0,1] work better than [0,255]? |
|
|
2023-12-27 21:19
|
135 |
26 |
35 |
11 |
0 |
Img -> ASCII neural network | Improving label generation |
|
|
2023-12-28 20:50
|
124 |
26 |
33 |
4 |
0 |
Img -> ASCII neural network | Label visualization and improvement |
|
|
2023-12-29 21:33
|
131 |
25 |
32 |
1 |
0 |
Img -> ASCII neural network | Finding a good labeling metric |
|
|
2023-12-30 21:37
|
137 |
37 |
50 |
2 |
0 |
Img -> "ASCII" neural network | Upgrading model |
|
|
2023-12-31 21:17
|
117 |
20 |
26 |
7 |
0 |
Img -> "ASCII" neural network | Validating network performance with more data |
|
|
2024-01-02 20:50
|
104 |
22 |
24 |
2 |
0 |
Img -> "ASCII" neural network | Validating network performance with more data |
|
|
2024-01-03 21:48
|
156 |
52 |
69 |
11 |
0 |
Img -> "ASCII" neural network | Caching labeled data for faster iteration |
|
|
2024-01-04 21:20
|
135 |
20 |
33 |
0 |
0 |
Img -> "ASCII" neural network | Visualizing network failures |
|
|
2024-01-05 21:36
|
98 |
25 |
32 |
2 |
0 |
Img -> "ASCII" neural network | Image preprocessing to make it look better |
|
|
2024-01-06 21:09
|
115 |
19 |
32 |
4 |
0 |
Img -> "ASCII" neural network | Ascii -> image classifier |
|
|
2024-01-07 21:51
|
123 |
29 |
39 |
8 |
0 |
Discovering image processing effects with neural networks |
|
|
2024-01-09 21:37
|
97 |
21 |
23 |
0 |
0 |
Discovering image processing effects with neural networks |
|
|
2024-01-10 21:20
|
124 |
31 |
40 |
1 |
0 |
Creating a filesystem to manage my life |
|
|
2024-01-11 21:53
|
111 |
24 |
30 |
5 |
0 |
Interacting with files in my custom filesystem |
|
|
2024-01-12 21:08
|
116 |
19 |
29 |
2 |
0 |
Adding relationships to my todo filesystem |
|
|
2024-01-14 20:52
|
92 |
23 |
31 |
5 |
0 |
Adding filters to my todo filesytem |
|
|
2024-01-15 21:07
|
117 |
18 |
25 |
2 |
0 |
Adding filters to my todo filesytem |
|
|
2024-01-16 21:50
|
114 |
30 |
38 |
1 |
0 |
Creating a filesystem to manage my life | Adding an interface to create items |
|
|
2024-01-17 21:49
|
125 |
18 |
27 |
1 |
0 |
Creating a filesystem to manage my life | Adding an interface to create items (part 2) |
|
|
2024-01-19 21:51
|
123 |
19 |
24 |
6 |
0 |
Running a neural network by hand in rust |
|
|
2024-01-20 21:52
|
72 |
26 |
34 |
0 |
0 |
Optimizing my rust neural network runner |
|
|
2024-01-22 21:51
|
113 |
25 |
37 |
0 |
0 |
Making my virtual filesystem usable |
|
|
2024-01-24 21:50
|
124 |
18 |
24 |
1 |
0 |
Reading video frames from webcam with v4l2 and rust |
|
|
2024-01-27 20:49
|
115 |
31 |
38 |
0 |
0 |
Linux webcam GUI in rust |
|
|
2024-01-28 21:50
|
64 |
18 |
22 |
0 |
0 |
Skipping episodes in my tv tracker |
|
|
2024-01-29 21:07
|
127 |
48 |
80 |
3 |
0 |
Writing a terminal emulator in rust |
|
|
2024-01-30 21:52
|
112 |
21 |
29 |
3 |
0 |
Fixing `clear` command in my rust terminal emulator |
|
|
2024-02-01 21:06
|
178 |
26 |
36 |
4 |
0 |
Adding colors to my terminal emulator (rust/linux) |
|
|
2024-02-02 21:07
|
127 |
26 |
36 |
5 |
0 |
Adding colors to my terminal emulator (rust/linux) |
|
|
2024-02-03 21:52
|
142 |
27 |
39 |
5 |
0 |
Fixing `less` in my rust terminal emulator |
|
|
2024-02-04 21:50
|
104 |
36 |
48 |
5 |
0 |
Fixing `less` in my rust terminal emulator (round 2) |
|
|
2024-02-06 21:51
|
113 |
24 |
31 |
4 |
0 |
Do CSS sprite sheets improve my load time? |
|
|
2024-02-08 21:20
|
124 |
29 |
42 |
2 |
0 |
Writing a terminal emulator in rust | Fixing less |
|
|
2024-02-09 21:51
|
93 |
13 |
16 |
1 |
0 |
Writing a terminal emulator in rust | Fixing long line wrapping |
|
|
2024-02-10 20:49
|
115 |
27 |
39 |
3 |
0 |
Rust terminal emulator | Implementing scrollback |
|
|
2024-02-11 20:49
|
105 |
28 |
35 |
3 |
0 |
Rust terminal emulator | Job control |
|
|
2024-02-13 21:05
|
99 |
33 |
43 |
4 |
0 |
Rust terminal emulator | what the heck is cursor keys mode |
|
|
2024-02-14 20:53
|
101 |
24 |
35 |
0 |
0 |
Rust terminal emulator | Trying to launch neovim |
|
|
2024-02-15 21:50
|
124 |
39 |
91 |
2 |
0 |
Rust terminal emulator | Readline? |
|
|
2024-02-16 20:50
|
124 |
42 |
83 |
1 |
0 |
Rust terminal emulator | Readline? (part 2) |
|
|
2024-02-18 20:54
|
120 |
28 |
39 |
4 |
0 |
Rust terminal emulator | Color tracking fixes and more |
|
|
2024-02-20 20:50
|
114 |
29 |
43 |
5 |
0 |
Rust terminal emulator | More readline (bash) fixes |
|
|
2024-02-21 20:52
|
112 |
19 |
35 |
5 |
0 |
Todo filesystem | Project specific filters |
|
|
2024-02-23 21:24
|
110 |
23 |
27 |
2 |
0 |
Rust terminal emulator | Making `less` happy |
|
|
2024-02-24 21:20
|
134 |
32 |
41 |
14 |
0 |
Rust terminal emulator | Replay system |
|
|
2024-02-25 20:50
|
114 |
21 |
28 |
2 |
0 |
Rust terminal emulator | Replay system (part 2) |
|
|
2024-02-27 21:52
|
132 |
19 |
24 |
5 |
0 |
Rust terminal emulator | Bug hunting with replay system |
|
|
2024-02-28 21:50
|
154 |
26 |
37 |
4 |
0 |
Rust terminal emulator | Re-writing entire storage layer |
|
|
2024-02-29 21:51
|
123 |
34 |
43 |
8 |
0 |
Rust terminal emulator | Integrating new storage model |
|
|
2024-03-02 20:51
|
153 |
31 |
42 |
3 |
0 |
Rust terminal emulator | Integrating new storage model |
|
|
2024-03-03 21:52
|
122 |
32 |
44 |
1 |
0 |
Rust terminal emulator | Fixing colors |
|
|
2024-03-06 21:53
|
122 |
36 |
46 |
7 |
0 |
Making a git gui | Index support |
|
|
2024-03-07 21:59
|
105 |
28 |
45 |
4 |
0 |
Making a git gui | Diffing index in git gui |
|
|
2024-03-08 21:58
|
86 |
19 |
24 |
1 |
0 |
Making a git gui (rust) | Working dir support |
|
|
2024-03-11 20:49
|
115 |
29 |
49 |
-2 |
0 |
Making a git gui (rust) | Auto-updating working dir diff |
|
|
2024-03-12 20:53
|
121 |
25 |
32 |
2 |
0 |
Making a git gui (rust) | Staging area improvements |
|
|
2024-03-13 20:50
|
114 |
24 |
29 |
2 |
0 |
Preventing myers diff algorithm from eating all my ram |
|
|
2024-03-15 20:50
|
114 |
22 |
30 |
2 |
0 |
Visualizing myers diff algorithm! |
|
|
2024-03-16 20:49
|
105 |
24 |
31 |
2 |
0 |
Visualizing myers diff algorithm! |
|
|
2024-03-17 20:51
|
113 |
19 |
27 |
1 |
0 |
Implementing linear myers diff algo in rust |
|
|
2024-03-18 20:52
|
122 |
23 |
31 |
1 |
0 |
Implementing linear myers diff algo in rust |
|
|
2024-03-19 20:52
|
142 |
27 |
34 |
6 |
0 |
Implementing linear myers diff algo in rust |
|
|
2024-03-22 20:51
|
143 |
98 |
184 |
20 |
0 |
Building diff tool in rust | Linear myers diff |
|
|
2024-03-23 20:56
|
108 |
33 |
54 |
1 |
0 |
Building diff tool in rust | Linear myers diff |
|
|
2024-03-25 20:50
|
124 |
47 |
55 |
6 |
0 |
OpenGL? Rust? Wow! |
|
|
2024-03-26 20:50
|
114 |
44 |
57 |
4 |
0 |
OpenGL? Rust? Wow! |
|
|
2024-03-27 20:52
|
142 |
44 |
62 |
8 |
0 |
Code cleanup day! |
|
|
2024-03-29 20:51
|
133 |
50 |
61 |
9 |
0 |
Writing zlib in zig | Huffman coding |
|
|
2024-03-30 20:52
|
112 |
44 |
60 |
5 |
0 |
Re-writing zlib in zig | Writing huffman coded data |
|
|
2024-04-02 20:51
|
113 |
43 |
57 |
3 |
0 |
Re-writing zlib in zig | Writing huffman coded data |
|
|
2024-04-07 20:51
|
133 |
43 |
52 |
21 |
0 |
Re-writing zlib in zig | Decompressing zlib encoded data |
|
|
2024-04-08 20:58
|
116 |
42 |
50 |
5 |
0 |
Re-writing zlib in zig | Decompressing zlib encoded data |
|
|
2024-04-09 20:51
|
133 |
35 |
51 |
5 |
0 |
Re-writing zlib in zig | Decompressing zlib encoded data |
|
|
2024-04-10 20:50
|
124 |
37 |
53 |
6 |
0 |
Re-writing zlib in zig | Decompressing zlib encoded data |
|
|
2024-04-12 20:52
|
122 |
29 |
46 |
4 |
0 |
Re-writing zlib in zig | Optimizing huffman decoding |
|
|
2024-04-13 20:51
|
153 |
24 |
31 |
8 |
0 |
Re-writing zlib in zig | LZ77 decoding (back references) |
|
|
2024-04-14 20:52
|
122 |
52 |
63 |
3 |
0 |
QR code decoder from scratch! | Day 1 |
|
|
2024-04-15 20:54
|
120 |
50 |
70 |
1 |
0 |
QR code decoder from scratch! | Day 2 |
|
|
2024-04-17 20:51
|
123 |
24 |
33 |
0 |
0 |
QR code decoder from scratch! | Day 3 |
|
|
2024-04-18 20:50
|
134 |
46 |
56 |
6 |
0 |
QR code decoder from scratch! | Day 4 |
|
|
2024-04-19 20:51
|
123 |
33 |
41 |
2 |
0 |
QR code decoder from scratch! | Day 5 |
|
|
2024-04-22 20:51
|
123 |
36 |
44 |
0 |
0 |
Visualizing clustering algorithms |
|
|
2024-04-23 20:50
|
134 |
37 |
48 |
8 |
0 |
Visualizing clustering algorithms | Hierarchical clustering |
|
|
2024-04-25 20:51
|
163 |
40 |
46 |
12 |
0 |
Visualizing clustering algorithms | Hierarchical clustering |
|
|
2024-04-26 20:50
|
94 |
27 |
49 |
4 |
0 |
Visualizing clustering algorithms | K means clustering and DBSCAN |
|
|
2024-04-27 20:50
|
94 |
29 |
37 |
1 |
0 |
Visualizing clustering algorithms | DBSCAN and AP clustering |
|
|
2024-04-28 20:51
|
153 |
41 |
62 |
8 |
0 |
Visualizing clustering algorithms | AP clustering |
|
|
2024-04-29 20:51
|
183 |
63 |
165 |
18 |
0 |
QR code image preprocessing wheeeeeeeee |
|
|
2024-05-01 20:53
|
141 |
44 |
62 |
11 |
0 |
QR code image preprocessing wheeeeeeeee |
|
|
2024-05-02 20:52
|
122 |
37 |
51 |
1 |
0 |
Zig QR code scanner pog | Dealing with perspective |
|
|
2024-05-03 20:53
|
131 |
40 |
51 |
8 |
0 |
Zig QR code scanner pog | Rotated modules... how do we use them? |
|
|
2024-05-06 20:50
|
174 |
74 |
87 |
20 |
0 |
Zig | Making video editor | Day 1 |
|
|
2024-05-07 20:51
|
133 |
80 |
99 |
15 |
0 |
Zig | Making video editor | Day 2 | Picture player -> Video player |
|
|
2024-05-08 20:50
|
144 |
82 |
101 |
18 |
0 |
Zig | Making video editor | Day 3 | Playback control |
|
|
2024-05-09 20:50
|
154 |
82 |
109 |
13 |
0 |
Zig | Making video editor | Day 4 | Audio |
|
|
2024-05-10 20:51
|
123 |
73 |
98 |
17 |
0 |
Zig | Making video editor | Day 5 | Audio |
|
|
2024-05-13 20:50
|
174 |
93 |
150 |
38 |
0 |
Zig | Making video editor | Day 6 | Audio |
|
|
2024-05-14 20:50
|
164 |
105 |
137 |
39 |
0 |
Zig + Rust :O | Making video editor | Day 7 | Gui |
|
|
2024-05-15 20:50
|
134 |
87 |
107 |
19 |
0 |
Zig + Rust :O | Making video editor | Day 8 | Gui |
|
|
2024-05-17 20:49
|
135 |
75 |
105 |
20 |
0 |
Zig + Rust :O | Making video editor | Day 9 | Gui |
|
|
2024-05-18 20:51
|
143 |
90 |
118 |
23 |
0 |
Zig/Rust | Making video editor | Day 10 | Video seeking |
|
|
2024-05-19 20:52
|
152 |
104 |
127 |
17 |
0 |
Zig/Rust | Making video editor | Day 11 | Audio waveforms in the timeline |
|
|
2024-05-20 20:50
|
134 |
130 |
176 |
47 |
0 |
Zig/Rust | Making video editor | Day 12 | Fancy timeline impl |
|
|
2024-05-21 20:50
|
145 |
97 |
147 |
26 |
0 |
Zig/Rust | Making video editor | Day 12 | Clipping UI and preview |
|
|
2024-05-23 20:50
|
154 |
128 |
157 |
33 |
0 |
Zig/Rust | Making video editor | Day 13 | Subtitle generation |
|
|
2024-05-24 20:51
|
153 |
129 |
186 |
37 |
0 |
Zig/Rust | Making video editor | Day 14 | Integrating generated subtitles |
|
|
2024-05-26 20:50
|
134 |
123 |
174 |
36 |
0 |
Zig/Rust | Making video editor | Day 15 | Working with longer videos |
|
|
2024-05-27 20:50
|
115 |
88 |
119 |
27 |
0 |
Zig/Rust | Making video editor | Day 16 | Quality of life improvements |
|
|
2024-05-28 20:50
|
155 |
101 |
153 |
24 |
0 |
Zig/Rust | Making video editor | Day 17 | Debugging gaps in auto generated text |
|
|
2024-05-29 20:52
|
112 |
101 |
122 |
23 |
0 |
Zig/Rust | Making video editor | Day 18 | UI and quality of life improvements |
|
|
2024-05-31 20:50
|
134 |
120 |
166 |
29 |
0 |
Screw it, we'll make our own floats |
|
|
2024-06-01 20:50
|
134 |
118 |
151 |
21 |
0 |
Using wasm to extend desktop apps |
|
|
2024-06-03 20:53
|
161 |
104 |
131 |
18 |
0 |
Wasm string/struct manipulation |
|
|
2024-06-04 20:50
|
124 |
97 |
121 |
3 |
0 |
Collaberative rube goldberg machine | Day 1 |
|
|
2024-06-05 20:50
|
154 |
81 |
104 |
14 |
0 |
Collaborative rube goldberg machine | Day 2 | Basic collision |
|
|
2024-06-06 20:51
|
123 |
94 |
110 |
16 |
0 |
Collaborative rube goldberg machine | Day 3 | Baby's first chamber |
|
|
2024-06-08 20:50
|
104 |
80 |
104 |
3 |
0 |
Collaborative rube goldberg machine | Day 4 | Building first chamber |
|
|
2024-06-09 20:52
|
152 |
79 |
100 |
5 |
0 |
Collaborative rube goldberg machine | Day 5 | Ball on ball collision |
|
|
2024-06-10 20:50
|
134 |
76 |
83 |
8 |
0 |
Collaborative rube goldberg machine | Day 6 | Server side wasm |
|
|
2024-06-11 20:50
|
124 |
75 |
89 |
6 |
0 |
Collaborative rube goldberg machine | Day 7 | Wasm chambers |
|
|
2024-06-13 20:51
|
133 |
66 |
83 |
5 |
0 |
Auto generating C bindings to Zig lib |
|
|
2024-06-14 20:50
|
144 |
69 |
85 |
8 |
0 |
C -> Zig bindings generator using Zig AST |
|
|
2024-06-16 20:50
|
134 |
89 |
106 |
15 |
0 |
Who needs async when we have epoll |
|
|
2024-06-17 20:51
|
133 |
97 |
118 |
6 |
0 |
Async HTTP server in zig |
|
|
2024-06-18 20:49
|
105 |
81 |
112 |
4 |
0 |
Async HTTP server in zig (with epoll) |
|
|
2024-06-19 20:50
|
124 |
73 |
87 |
2 |
0 |
Using twitch account to log into my website |
|
|
2024-06-20 20:56
|
148 |
65 |
82 |
3 |
0 |
Using twitch account to log into my website |
|
|
2024-06-21 20:49
|
115 |
71 |
86 |
7 |
0 |
Async event driven signaling in zig |
|
|
2024-06-22 20:50
|
134 |
70 |
85 |
12 |
0 |
Adding user accounts to my website |
|
|
2024-06-25 20:52
|
152 |
83 |
97 |
4 |
0 |
HTTP file upload in zig |
|
|
2024-06-26 20:49
|
145 |
72 |
86 |
8 |
0 |
My website needs a database |
|
|
2024-06-27 20:03
|
191 |
131 |
237 |
1006 |
0 |
Pre stream -> Storing/running user uploaded wasm at 14:00 |
|
|
2024-06-28 20:00
|
174 |
59 |
79 |
8 |
0 |
Raw dogging wasm memory management @ 2PDT |
|
|
2024-06-29 19:30
|
224 |
83 |
104 |
16 |
0 |
Pre stream vibing, real content at 2 PDT |
|
|
2024-07-02 19:33
|
191 |
73 |
94 |
4 |
0 |
Pre stream vibing | Real stream starts at 2 PDT |
|
|
2024-07-03 19:44
|
180 |
70 |
82 |
12 |
0 |
Pre stream starts now! Fixing inter-chamber physics @ 2PDT |
|
|
2024-07-04 19:30
|
215 |
75 |
97 |
5 |
0 |
Pre stream vibing | Main stream @ 2PDT |
|
|
2024-07-06 19:31
|
213 |
80 |
154 |
11 |
0 |
Pre-stream vibing | Main stream @ 2PDT |
|
|
2024-07-07 19:31
|
203 |
72 |
98 |
7 |
0 |
Pre stream starts now | Building animation system @ 2PDT |
|
|
2024-07-08 19:30
|
194 |
84 |
133 |
5 |
0 |
Pre-stream vibing | Auto-validating performance of user submitted code at 2 PDT |
|
|
2024-07-11 19:30
|
205 |
68 |
96 |
6 |
0 |
Pre-stream vibing | Zig | Making a user dashboard for our collaborative rube goldberg machine @ 2PDT |
|
|
2024-07-12 19:36
|
188 |
65 |
80 |
9 |
0 |
Casual vibes till 2PDT | Collaborative WASM based rube goldberg machine | Chamber development stream at 2PDT |
|
|
2024-07-13 19:30
|
195 |
81 |
187 |
7 |
0 |
Vibing | Zig bezier curve editor @ 2PDT |
|
|
2024-07-14 19:29
|
245 |
65 |
98 |
10 |
0 |
Hanging out | Procedural vacuum hose @ 2PDT |
|
|
2024-07-16 19:31
|
213 |
60 |
85 |
6 |
0 |
Zig/Wasm | Working on html canvas camera control | Procedural vacuum hose @ 2PDT |
|
|
2024-07-17 20:50
|
154 |
76 |
90 |
10 |
0 |
Replacing google maps |
|
|
2024-07-18 19:30
|
205 |
87 |
151 |
23 |
0 |
Pre-stream vibes | Replacing google maps @ 2 PDT |
|
|
2024-07-19 19:35
|
219 |
102 |
190 |
42 |
0 |
It's happy hour! | Replacing google maps at 2PDT |
|
|
2024-07-20 19:32
|
212 |
113 |
180 |
35 |
0 |
It's happy hour! | Replacing google maps @ 2PDT |
|
|
2024-07-22 19:30
|
205 |
112 |
146 |
29 |
0 |
It's happy hour pog | Planning a path through the city @ 2 PDT |
|
|
2024-07-23 19:30
|
205 |
101 |
140 |
31 |
0 |
It's happy hour | City path planner @ 2PDT |
|
|
2024-07-24 19:30
|
205 |
108 |
143 |
22 |
0 |
Happy hour! Poggies! | City path planner @ 2PDT |
|
|
2024-07-26 19:36
|
168 |
95 |
127 |
18 |
0 |
It's happy hour | Trying to zig but not zag @ 2PDT |
|
|
2024-07-27 19:32
|
212 |
132 |
162 |
29 |
0 |
Zig | Working on my map |
|
|
2024-07-29 19:29
|
265 |
290 |
675 |
117 |
0 |
It's happy hour! | Zig | Path planner optimizations (again) | Satellite image view @ 2PDT |
|
|
2024-07-30 19:30
|
185 |
119 |
166 |
26 |
0 |
It's happy hour! | Zig | Replacing google maps |
|
|
2024-07-31 19:33
|
201 |
95 |
150 |
21 |
0 |
It's happy hour | Zig | Map o' clock | Path planner improvements @ 2PDT |
|
|
2024-08-02 19:30
|
205 |
122 |
162 |
29 |
0 |
It's happy hour! | Zig | Map o' clock | Correlating sidewalks with streets @ 2PDT |
|
|
2024-08-03 19:31
|
203 |
117 |
156 |
31 |
0 |
It's happy hour | Zig | Making a map | Transit integration @ 2PDT |
|
|
2024-08-05 19:30
|
204 |
128 |
181 |
32 |
0 |
It's happy hour | Zig | Map o' clock | Transit integration @ 2PDT |
|
|
2024-08-06 19:30
|
205 |
108 |
137 |
28 |
0 |
It's happy hour | Zig | Map o' clock | Transit integration @ 2PDT |
|
|
2024-08-07 19:30
|
175 |
109 |
145 |
26 |
0 |
It's happy hour | Zig | Replacing google maps | Merge day poggies |
|
|
2024-08-09 19:28
|
216 |
114 |
160 |
29 |
0 |
It's happy hour | Zig | Replacing google maps | Bus route planning @ 2PDT |
|
|
2024-08-10 19:31
|
193 |
103 |
121 |
17 |
0 |
It's happy hour | Zig | Replacing google maps | Bus schedule integration @ 2PDT |
|
|
2024-08-11 20:51
|
193 |
98 |
123 |
15 |
0 |
Zig | Replacing google maps | Scheduling bus trips is hard |
|
|
2024-08-12 20:50
|
144 |
86 |
109 |
11 |
0 |
Zig | Replacing google maps | Scheduling bus trips is hard - Day 3 |
|
|
2024-08-13 19:31
|
193 |
104 |
129 |
18 |
0 |
Zig | Replacing google maps | Cleaning up bus scheduling stuff |
|
|
2024-08-14 19:30
|
224 |
88 |
111 |
15 |
0 |
It's happy hour! | Zig | Replacing google maps | Optimizing closest bus lookup @ 2PDT |
|
|
2024-08-15 19:30
|
254 |
129 |
166 |
19 |
0 |
It's happy hour! | Zig | Replacing google maps | Vector field bus approximations @ 2PDT |
|
|
2024-08-17 19:29
|
165 |
94 |
137 |
19 |
0 |
It's happy hour! | Zig | Replacing google maps | Optimizing bus stop lookup @ 2PDT |
|
|
2024-08-18 19:30
|
215 |
108 |
149 |
17 |
0 |
It's happy hour! | Zig | Replacing google maps | Implementing search @ 2PDT |
|
|
2024-08-19 19:29
|
215 |
716 |
2931 |
73 |
0 |
It's happy hour! | Zig | Replacing google maps | Writing a protobuf parser @ 2PDT |
|
|
2024-08-21 19:29
|
205 |
113 |
150 |
30 |
0 |
It's happy hour! | Zig | Replacing google maps | Processing real time transit data @ 2PDT |
|
|
2024-08-22 19:25
|
199 |
132 |
200 |
40 |
0 |
It's happy hour! | Zig | Google maps replacement -> Writing /dev/regex kernel module @ 2PDT |
|
|
2024-08-23 19:12
|
232 |
136 |
195 |
39 |
0 |
Making /dev/regex kernel module in zig - no blue screens on linux | Happy hour till 2, then we focus up |
|
|
2024-08-24 19:30
|
284 |
143 |
184 |
44 |
0 |
/dev/regex kernel driver dev @ 2PDT, maps until then |
|
|
2024-08-26 19:27
|
237 |
127 |
192 |
27 |
0 |
OpenGL google maps replacement stuff -> /dev/regex kernel driver @ 2PDT |
|
|
2024-08-27 20:50
|
125 |
95 |
130 |
13 |
0 |
Zig | Writing a regex engine | Visualizer time baybeeee |
|
|
2024-08-28 19:26
|
218 |
95 |
118 |
8 |
0 |
It's happy hour | /dev/regex pseudo device driver in zig | Wildcard matching @ 2PDT |
|
|
2024-08-29 19:30
|
114 |
84 |
100 |
10 |
0 |
Extended happy hour poggies | Trying to wrap up my /dev/regex kernel driver |
|
|
2024-08-31 19:28
|
206 |
114 |
153 |
13 |
0 |
It's happy hour! | Linux graphics stack deep dive | Writing a debugger @ 2PDT |
|
|
2024-09-01 19:30
|
204 |
103 |
137 |
15 |
0 |
It's happy hour! | Linux graphics deep dive | Writing a debugger @ 2PDT |
|
|
2024-09-03 20:50
|
134 |
77 |
103 |
5 |
0 |
Writing a debugger | Extracting info from the DWARFs in the computer |
|
|
2024-09-04 19:30
|
244 |
72 |
90 |
10 |
0 |
It's happy hour! | Working on debugger | More DWARF stuff |
|
|
2024-09-05 19:32
|
192 |
74 |
107 |
10 |
0 |
It's happy hour! | Making a debugger | Cleanup day! |
|
|
2024-09-06 20:50
|
125 |
76 |
99 |
3 |
0 |
Writing a virtual machine to handle debug info |
|
|
2024-09-07 19:51
|
173 |
78 |
92 |
7 |
0 |
Writing a virtual machine to handle debug info |
|
|
2024-09-09 19:20
|
314 |
110 |
163 |
20 |
0 |
It's happy hour! | Making a debugger | QML + Zig GUI @2PDT |
|
|
2024-09-11 19:30
|
234 |
96 |
122 |
3 |
0 |
It's happy hour! | Making a debugger | QML + Zig GUI @2PDT |
|
|
2024-09-12 19:30
|
234 |
101 |
128 |
5 |
0 |
It's happy hour! | Embedding terminal emulator in my debugger @ 2PDT |
|
|
2024-09-13 19:29
|
215 |
90 |
111 |
1 |
0 |
It's happy hour! | Integrated terminal emulator part 2 @ 2PDT |
|
|
2024-09-14 19:06
|
278 |
97 |
120 |
8 |
0 |
It's happy hour! | Integrated terminal emulator part 2 @ 2PDT |
|
|
2024-09-16 20:50
|
165 |
105 |
136 |
13 |
0 |
Raw dogging linux graphics | open("/dev/dri/card0") |
|
|
2024-09-17 19:11
|
223 |
98 |
124 |
13 |
0 |
It's happy hour! | Linux graphics research day |
|
|
2024-09-18 20:50
|
125 |
88 |
104 |
9 |
0 |
Making a (virtual) PCI device + driver |
|
|
2024-09-20 19:30
|
234 |
125 |
207 |
6 |
0 |
It's happy hour! | Trying to understand virtualized 3d acceleration | Writing a wayland client @ 2PDT |
|
|
2024-09-21 19:30
|
264 |
103 |
128 |
19 |
0 |
It's happy hour! | How the heck does wayland work?Lets find out! |
|
|
2024-09-22 19:30
|
195 |
87 |
121 |
9 |
0 |
It's happy hour! | Cleaning up our wayland client code |
|
|
2024-09-23 19:30
|
215 |
105 |
131 |
10 |
0 |
It's happy hour! | Trying to understand how to implement a mesa backend | Writing a wayland client @ 2PDT |
|
|
2024-09-25 19:12
|
312 |
98 |
129 |
20 |
0 |
It's happy hour! | Improving my wayland client | Sharing GPU buffers between processes w/ linux's dma-buf @ 2PDT |
|
|
2024-09-26 18:20
|
294 |
100 |
126 |
10 |
0 |
It's happy hour! | OpenGL demo app | OpenGL integration in my wayland client impl @ 2PDT |
|
|
2024-09-27 19:30
|
224 |
124 |
184 |
17 |
0 |
It's happy hour! | Wayland demo app that renders a monkey |
|
|
2024-09-28 20:50
|
155 |
109 |
147 |
23 |
0 |
We're writing a GPU driver |
|
|
2024-09-29 19:30
|
215 |
94 |
123 |
14 |
0 |
It's happy hour | We're writing a GPU driver | Implementing more @ 2PDT |
|
|
2024-10-01 19:27
|
277 |
91 |
121 |
15 |
0 |
We're writing a GPU driver |
|
|
2024-10-02 19:27
|
227 |
90 |
103 |
12 |
0 |
It's happy hour! | Working on our raw dogged linux GPU app | GPU driver dev @ 2PDT |
|
|
2024-10-03 19:32
|
212 |
93 |
115 |
15 |
0 |
It's happy hour! | Cleaning up our GPU driver | Adding HW accel to my virtual GPU @ 2PDT |
|
|
2024-10-06 19:30
|
264 |
92 |
106 |
18 |
0 |
It's happy hour | Trying old opengl cause I don't want to implement shaders | Adding HW accel to my virtual GPU @ 2PDT |
|
|
2024-10-07 20:51
|
183 |
135 |
220 |
23 |
0 |
Writing an XML parser :) |
|
|
2024-10-08 19:08
|
216 |
100 |
118 |
9 |
0 |
Writing an XML parser :) |
|
|
2024-10-09 20:52
|
132 |
67 |
89 |
5 |
0 |
Adding hardware acceleration to my virtual GPU |
|
|
2024-10-10 19:30
|
205 |
90 |
117 |
11 |
0 |
It's happy hour! | Cleaning up my GPU driver | Implementing OpenGL for my GPU @ 2PDT |
|
|
2024-10-12 20:51
|
133 |
96 |
111 |
5 |
0 |
Implementing OpenGL for my fake GPU (day 2) |
|
|
2024-10-13 20:52
|
152 |
83 |
97 |
4 |
0 |
Implementing OpenGL for my fake GPU (day 3) |
|
|
2024-10-14 19:21
|
183 |
143 |
168 |
19 |
0 |
It's happy hour! | Working on virtual GPU - Refactoring PCI API | Implementing glClear() @2PDT |
|
|
2024-10-16 19:19
|
185 |
81 |
106 |
11 |
0 |
It's happy hour! Working on our virtual GPU |
|
|
2024-10-17 19:25
|
219 |
71 |
90 |
12 |
0 |
It's happy hour! Working on a virtual GPU | GPU memory mapping @ 2PDT |
|
|
2024-10-18 19:26
|
218 |
79 |
101 |
12 |
0 |
It's happy hour! Working on a virtual GPU | TV tracker improvements @ 2PDT |
|
|
2024-10-19 19:29
|
185 |
111 |
159 |
14 |
0 |
It's happy hour! Working on a virtual GPU | TV tracker improvements @ 2PDT |
|
|
2024-10-21 19:32
|
172 |
185 |
916 |
23 |
0 |
It's happy hour! Making a virtual GPU | GPU memory mapping @ 2PDT |
|
|
2024-10-22 20:52
|
152 |
76 |
93 |
3 |
0 |
Implementing shaders for my virtual GPU |
|
|
2024-10-23 19:31
|
203 |
87 |
107 |
7 |
0 |
It's happy hour! | Making a virtual GPU | Executing shaders @ 2PDT |
|
|
2024-10-25 19:29
|
195 |
76 |
96 |
9 |
0 |
Executing shaders on my virtual GPU |
|
|
2024-10-26 19:29
|
195 |
79 |
125 |
8 |
0 |
It's happy hour! | Making a virtual GPU | Fragment shaders @ 2PDT |
|
|
2024-10-28 19:32
|
202 |
94 |
114 |
11 |
0 |
It's happy hour! Making a virtual GPU |
|
|
2024-10-29 19:24
|
220 |
92 |
278 |
24 |
0 |
It's happy hour! Making a virtual GPU |
|
|
2024-10-30 19:29
|
215 |
89 |
112 |
10 |
0 |
It's happy hour! | Making a virtual GPU | Triangle interpolation @ 2PDT |
|
|
2024-11-01 20:53
|
131 |
64 |
83 |
4 |
0 |
Perspective correct triangle interpolation |
|
|
2024-11-02 19:28
|
206 |
84 |
106 |
7 |
0 |
It's happy hour! | Working on my virtual GPU | 3D model rendering @ 2PDT |
|
|
2024-11-03 20:25
|
219 |
67 |
92 |
9 |
0 |
It's happy hour! | Working on my virtual GPU | 3D model rendering @ 2PDT |
|
|
2024-11-04 20:27
|
277 |
88 |
107 |
10 |
0 |
It's happy hour! | Implementing deflate again | Last VGPU stream starting @ 2PST |
|
|
2024-11-06 20:24
|
230 |
76 |
89 |
6 |
0 |
It's happy hour! | Working on a deflate decoder | PNG decoder @ 2PST |
|
|
2024-11-07 20:30
|
224 |
74 |
98 |
112 |
0 |
It's happy hour! | Working on a deflate decoder | PNG decoder @ 2PST |
|
|
2024-11-08 20:27
|
187 |
69 |
92 |
3 |
0 |
It's happy hour! | Huffman coded huffman codes | Working on PNG decoder @ 2PST |
|
|
2024-11-09 20:23
|
211 |
75 |
102 |
8 |
0 |
It's happy hour! | PNG library cleanup | Getting images from the clipboard @ 2PST |
|
|
2024-11-11 20:27
|
237 |
97 |
140 |
8 |
0 |
It's happy hour! | Fixing my PNG decoder | Writing a GIMP replacement @ 2PST |
|
|
2024-11-12 20:28
|
226 |
88 |
110 |
8 |
0 |
It's happy hour! | Working on my GIMP replacement |
|
|
2024-11-13 21:51
|
183 |
85 |
101 |
4 |
0 |
Working on my GIMP replacement | Cut and paste today |
|
|
2024-11-14 20:33
|
161 |
86 |
118 |
6 |
0 |
It's happy hour | Working on my GIMP replacement |
|
|
2024-11-15 20:30
|
225 |
84 |
113 |
8 |
0 |
It's happy hour | Working on my GIMP replacement |
|
|
2024-11-16 20:30
|
245 |
84 |
128 |
12 |
0 |
It's happy hour! | Working on my GIMP replacement |
|
|
2024-11-18 20:18
|
216 |
106 |
132 |
10 |
0 |
It's happy hour! | Transformation visualizer | Working on my GIMP replacement |
|
|
2024-11-19 20:30
|
194 |
84 |
106 |
61 |
0 |
It's happy hour! | Working on my GIMP replacement | Adding user modifiable shaders @ 2PST |
|
|
2024-11-20 19:58
|
246 |
76 |
93 |
2 |
0 |
It's happy hour! | Working on my GIMP replacement | Shader generated paint brushes @ 2PST |
|
|
2024-11-22 20:30
|
235 |
70 |
102 |
2 |
0 |
It's happy hour! | Working on my GIMP replacement | Tricking 3D pipelines into generating 2D data @ 2PST |
|
|
2024-11-23 20:11
|
233 |
74 |
101 |
12 |
0 |
It's happy hour | Working on my GIMP replacement |
|
|
2024-11-24 20:34
|
230 |
86 |
109 |
11 |
0 |
It's happy hour | Working on my GIMP replacement | Rendering fonts from scratch @ 2PST |
|
|
2024-11-25 20:29
|
255 |
94 |
122 |
11 |
0 |
It's happy hour | How do you make a website again? | Rendering fonts from scratch @ 2PST |
|
|
2024-11-26 21:49
|
155 |
73 |
93 |
9 |
0 |
Rendering fonts from scratch | First full glyph today? |
|
|
2024-11-28 20:28
|
246 |
90 |
111 |
4 |
0 |
It's happy hour! | Working on GIMP replacement | Font rasterization @ 2PST |
|
|
2024-11-29 20:29
|
225 |
69 |
98 |
0 |
0 |
It's happy hour! | Working on GIMP replacement | Mega workflow improvements @ 2PST |
|
|
2024-11-30 20:13
|
191 |
85 |
103 |
4 |
0 |
It's happy hour! | Merging font renderer + image editor | Making big letters small @ 2PST |
|
|
2024-12-02 20:29
|
215 |
81 |
98 |
12 |
0 |
It's happy hour! | Working on custom font engine | Rendering words @ 2PST |
|
|
2024-12-03 20:30
|
205 |
80 |
104 |
5 |
0 |
It's happy hour! | Working on GIMP replacement | Writing a GUI framework @ 2PST |
|
|
2024-12-04 20:03
|
231 |
85 |
105 |
7 |
0 |
It's happy hour! | Working on GIMP replacement | Writing a GUI framework @ 2PST |
|
|
2024-12-05 20:32
|
222 |
93 |
117 |
9 |
0 |
It's happy hour! | Making a GUI framework in zig | New widgets @ 2PST |
|
|
2024-12-07 19:52
|
172 |
81 |
108 |
5 |
0 |
Making a GUI framework in zig | Scrollview and text wrapping |
|
|
2024-12-08 20:32
|
232 |
80 |
108 |
13 |
0 |
It's happy hour! | Making a GUI framework in zig | Color picker @ 2PST |
|
|
2024-12-10 20:23
|
221 |
92 |
142 |
6 |
0 |
It's happy hour! | Making a GUI framework in zig |
|
|
2024-12-11 20:30
|
204 |
73 |
92 |
5 |
0 |
It's happy hour! | Making a GUI framework in zig |
|
|
2024-12-14 20:30
|
205 |
86 |
110 |
7 |
0 |
It's happy hour! Prototyping a code visualizer | Working on my GUI framework @ 2PST |
|
|
2024-12-15 20:31
|
203 |
80 |
95 |
11 |
0 |
It's happy hour! | Working on my GUI framework | New widgets @ 2PST |
|
|
2024-12-16 20:30
|
215 |
91 |
119 |
8 |
0 |
Goodbye IMGUI 👋👋👋 |
|
|
2024-12-17 21:51
|
143 |
75 |
90 |
0 |
0 |
Goodbye IMGUI 👋👋👋 |
|
|
2024-12-19 20:36
|
198 |
93 |
117 |
-2 |
0 |
It's happy hour! | Maybe some GUI worK? | Building a map of our codebase @ 2PST |
|
|
2024-12-20 20:33
|
211 |
82 |
116 |
7 |
0 |
It's happy hour! | GUI work now | Automated code visualizations @ 2PST |
|
|
2024-12-22 20:34
|
240 |
78 |
102 |
6 |
0 |
It's happy hour! | Rendering our first code constellation @ 2PST |
|
|
2024-12-23 20:31
|
93 |
74 |
92 |
5 |
0 |
It's happy hour! | Making a code constellation |
|
|
2024-12-27 20:00
|
185 |
188 |
578 |
24 |
0 |
Christmas is over, now we can code again! |
|
|
2024-12-28 20:29
|
215 |
98 |
130 |
14 |
0 |
wheeeee | Working on my code map |
|
|
2024-12-29 20:30
|
215 |
95 |
129 |
16 |
0 |
Coding coding coding | Code map day |
|
|
2024-12-30 21:49
|
125 |
82 |
110 |
4 |
0 |
Boo unit tests, yay integration tests! |
|
|
2025-01-02 20:34
|
290 |
102 |
151 |
17 |
0 |
I just wanna make a thing |
|
|
2025-01-03 20:29
|
225 |
104 |
143 |
9 |
0 |
I just wanna make a thing |
|
|
2025-01-05 20:28
|
196 |
96 |
116 |
6 |
0 |
It's happy hour! | Better hit testing in my image editor @ 2PST |
|
|
2025-01-07 20:33
|
232 |
86 |
112 |
2 |
0 |
It's happy hour! | Image editor -> Some spelunking at 2 PST |
|
|
2025-01-08 20:23
|
211 |
111 |
131 |
2 |
0 |
I like zig |
|
|
2025-01-09 20:34
|
200 |
89 |
162 |
5 |
0 |
It's been said that we program here |
|
|
2025-01-10 21:50
|
135 |
70 |
105 |
4 |
0 |
Convex hull generation to make some galaxies |
|
|
2025-01-11 20:40
|
184 |
108 |
138 |
3 |
0 |
OpenGL abstraction improvements into code map shader improvements |
|
|
2025-01-13 20:43
|
231 |
106 |
133 |
8 |
0 |
coding coding coding |
|
|
2025-01-14 20:40
|
235 |
104 |
133 |
10 |
0 |
Trying to remember how to work with wasm |
|
|
2025-01-15 20:06
|
198 |
350 |
1082 |
99 |
0 |
Clocking in at the coding factory |
|
|
2025-01-16 20:08
|
216 |
119 |
429 |
15 |
0 |
Another day, another commit |
|
|
2025-01-18 20:28
|
146 |
119 |
148 |
8 |
0 |
Oops, I wrote some really bad OpenGL |
|
|
2025-01-19 21:50
|
115 |
106 |
137 |
12 |
0 |
My OpenGL is so slow |
|
|
2025-01-20 20:32
|
132 |
101 |
124 |
5 |
0 |
Chill day today :) |
|
|
2025-01-21 20:20
|
224 |
171 |
291 |
15 |
0 |
coding coding coding |
|
|
2025-01-23 20:28
|
226 |
122 |
148 |
19 |
0 |
Code map actually looks kinda sick |
|
|
2025-01-24 20:20
|
215 |
99 |
146 |
15 |
0 |
It's happy hour! | Live tracking codebase changes @ 2PST |
|
|
2025-01-25 21:50
|
135 |
125 |
211 |
0 |
0 |
Live tracking codebase changes |
|
|
2025-01-27 20:29
|
215 |
108 |
135 |
13 |
0 |
B-Trees and R-Trees |
|
|
2025-01-28 21:49
|
125 |
102 |
119 |
2 |
0 |
B-Tree visualizer |
|
|
2025-01-29 20:29
|
205 |
93 |
116 |
3 |
0 |
B-Tree day 3 |
|
|
2025-01-30 19:57
|
247 |
99 |
121 |
13 |
0 |
B-Trees in zig |
|
|
2025-02-01 20:38
|
196 |
93 |
113 |
10 |
0 |
All I wanna do is have some fun |
|
|
2025-02-02 19:56
|
198 |
115 |
140 |
7 |
0 |
Removing as much error handling as I can |
|
|
2025-02-03 20:29
|
235 |
88 |
115 |
13 |
0 |
It's code o' clock |
|
|
2025-02-04 20:21
|
213 |
94 |
128 |
8 |
0 |
who needs malloc when you have mmap |
|
|
2025-02-06 20:00
|
235 |
98 |
170 |
18 |
0 |
Btrees and allocators. Pog |
|
|
2025-02-08 20:15
|
159 |
97 |
127 |
2 |
0 |
Applying our new understanding of allocators |
|
|
2025-02-09 20:01
|
233 |
105 |
133 |
8 |
0 |
IT'S CODIN' TIME |
|
|
2025-02-10 20:14
|
230 |
105 |
128 |
7 |
0 |
refactoring refactoring refactoring |
|
|
2025-02-12 20:34
|
220 |
87 |
124 |
8 |
0 |
Allocator saga almost complete? |
|
|
2025-02-13 20:28
|
176 |
102 |
145 |
4 |
0 |
Zig allocators and then writing a firefox extension |
|
|
2025-02-17 19:58
|
246 |
105 |
140 |
9 |
0 |
Image editor gui work | Making a file picker @ 2PST |
|
|
2025-02-18 20:00
|
215 |
86 |
108 |
9 |
0 |
GUI work | Markdown renderer @ 2 PST |
|
|
2025-02-20 20:27
|
247 |
100 |
125 |
15 |
0 |
TV tracker work -> SIMD text processing @ 2PST |
|
|
2025-02-21 20:06
|
248 |
104 |
123 |
8 |
0 |
coding coding coding |
|
|
2025-02-22 20:38
|
136 |
112 |
155 |
9 |
0 |
Rendering 3d graphics in my terminal |
|
|
2025-02-23 20:00
|
235 |
128 |
165 |
13 |
0 |
GUI work -> Terminal rendered 3d graphics @ 2PST |
|
|
2025-02-25 20:27
|
247 |
92 |
118 |
6 |
0 |
GUI work -> Reading OpenGL textures the hard way @ 2PST |
|
|
2025-02-26 21:50
|
95 |
53 |
78 |
1 |
0 |
Image editor drag and drop |
|
|
2025-02-27 20:24
|
210 |
95 |
128 |
10 |
0 |
Trying to make my image editor actually usable |
|
|
2025-03-02 20:33
|
201 |
115 |
155 |
3 |
0 |
How hard is it to lobotomize an LLM? |
|
|
2025-03-03 20:28
|
216 |
108 |
138 |
7 |
0 |
LLM lobotomy investigation |
|
|
2025-03-04 20:25
|
269 |
105 |
188 |
18 |
0 |
refactoring refactoring refactoring |
|
|
2025-03-06 20:16
|
188 |
90 |
113 |
6 |
0 |
refactor, cleanup, refactor, cleanup, refactor, cleanup, refactor, cleanup, refactor, cleanup, refactor, cleanup, refactor, cleanup, refacto |
|
|
2025-03-07 21:18
|
96 |
104 |
129 |
2 |
0 |
Writing a mod for Balatro 'cause I can't multiply 2 numbers |
|
|
2025-03-08 21:52
|
142 |
91 |
106 |
3 |
0 |
Writing a mod for Balatro 'cause I can't multiply 2 numbers |
|
|
2025-03-09 20:21
|
253 |
102 |
122 |
13 |
0 |
Writing a mod for Balatro 'cause I can't multiply 2 numbers |
|
|
2025-03-11 19:30
|
215 |
89 |
119 |
6 |
0 |
Image editor work into balatro mod @ 2PDT |
|
|
2025-03-12 19:23
|
181 |
106 |
131 |
5 |
0 |
Are we making a video game? |
|
|
2025-03-13 19:36
|
108 |
79 |
101 |
-2 |
0 |
How the heck do 3d animations work? |
|
|
2025-03-14 19:30
|
185 |
132 |
168 |
6 |
0 |
Zig 0.14 update day poggies |
|
|
2025-03-16 19:33
|
181 |
125 |
159 |
6 |
0 |
wtf is a quaternion? |
|
|
2025-03-17 19:29
|
206 |
104 |
131 |
8 |
0 |
Visualizing 3d rotations |
|
|
2025-03-19 19:29
|
165 |
79 |
105 |
3 |
0 |
Blender day, need to figure out game vibes |
|
|
2025-03-21 19:34
|
210 |
96 |
128 |
2 |
0 |
We're game developers now |
|
|
2025-03-22 19:30
|
215 |
84 |
122 |
4 |
0 |
We're game developers now |
|
|
2025-03-23 20:52
|
112 |
83 |
112 |
8 |
0 |
Run mr. skeleton, run! |
|
|
2025-03-25 19:10
|
244 |
75 |
96 |
3 |
0 |
OFF WITH HIS HEAD |
|
|
2025-03-26 19:31
|
173 |
77 |
88 |
6 |
0 |
We have to put the skin on the bones |
|
|
2025-03-28 19:30
|
284 |
109 |
135 |
8 |
0 |
Hello world to 3d animated character in one stream |
|
|
2025-03-31 19:35
|
219 |
93 |
114 |
6 |
0 |
s/ugly dirty garbage/something usable/ |
|
|
2025-04-01 19:35
|
179 |
76 |
98 |
3 |
0 |
s/ugly dirty garbage/something usable/ |
|
|
2025-04-03 00:13
|
141 |
97 |
115 |
6 |
0 |
2 beers, a microcontroller, and a touch of curiosity |
|
|
2025-04-04 20:50
|
125 |
100 |
140 |
7 |
0 |
Trying to dump my controller's EEPROM |
|
|
2025-04-05 19:32
|
92 |
91 |
113 |
7 |
0 |
Will this damned light just stay on? |
|
|
2025-04-06 19:34
|
190 |
124 |
149 |
14 |
0 |
Lets write a bootloader |
|
|
2025-04-08 19:22
|
202 |
127 |
150 |
10 |
0 |
What the **** is a CRC? |
|
|
2025-04-09 19:19
|
245 |
93 |
118 |
12 |
0 |
What the **** is a CRC? |
|
|
2025-04-11 01:45
|
89 |
53 |
95 |
2 |
0 |
raspberry pi pico bootloader build is whacky |
|
|
2025-04-11 19:39
|
185 |
118 |
152 |
14 |
0 |
From bootloader -> main() |
|
|
2025-04-12 20:55
|
139 |
124 |
146 |
10 |
0 |
zig on a microcontroller? |
|
|
2025-04-14 19:30
|
245 |
156 |
236 |
40 |
0 |
gotta implement printf |
|
|
2025-04-15 19:46
|
168 |
111 |
136 |
6 |
0 |
Looking for the best abstraction |
|
|
2025-04-16 19:30
|
175 |
118 |
173 |
10 |
0 |
it's codin' time |
|
|
2025-04-17 19:37
|
227 |
118 |
142 |
19 |
0 |
Talking to EEPROM over i2c |
|
|
2025-04-21 19:16
|
238 |
159 |
211 |
35 |
0 |
Writing a userspace USB driver |
|
|
2025-04-23 19:30
|
155 |
122 |
155 |
14 |
0 |
Writing a userspace USB driver |
|
|
2025-04-24 19:30
|
95 |
85 |
115 |
3 |
0 |
Programmer attempts to use CAD software |
|
|
2025-04-25 19:23
|
241 |
122 |
152 |
20 |
0 |
Turning my raspberry pi into an xbox controller |
|
|
2025-04-27 19:37
|
147 |
90 |
109 |
6 |
0 |
Modeling the shell for my custom xbox controller |
|
|
2025-04-28 20:07
|
217 |
91 |
112 |
6 |
0 |
Making an xbox controller from scratch. Working on button/trigger setup |
|
|
2025-04-29 19:25
|
199 |
87 |
107 |
3 |
0 |
Printing my own xbox controller, it needs some work |
|
|
2025-05-02 19:30
|
115 |
70 |
113 |
4 |
0 |
Making an xbox controller: Locking in PCB placement |
|
|
2025-05-03 19:37
|
207 |
92 |
120 |
11 |
0 |
Making an xbox controller: sticks.. |
|
|
2025-05-05 19:34
|
190 |
78 |
95 |
1 |
0 |
Please god, no more modeling |
|
|
2025-05-07 19:31
|
163 |
102 |
141 |
8 |
0 |
Adding USB to my firmware for the raspberry pi pico |
|
|
2025-05-08 19:14
|
170 |
90 |
171 |
19 |
0 |
Reading joysticks in xbox controller firmware |
|
|
2025-05-09 19:28
|
126 |
61 |
79 |
4 |
0 |
Working on my homemade xbox controller |
|
|
2025-05-11 20:12
|
152 |
85 |
98 |
11 |
0 |
PCB design day |
|
|
2025-05-12 19:32
|
202 |
101 |
121 |
9 |
0 |
♪ ALL THE SMALL THINGS ♪ |
|
|
2025-05-13 19:29
|
225 |
126 |
147 |
15 |
0 |
Writing a linux controller driver (userspace) |
|
|
2025-05-14 19:20
|
164 |
103 |
124 |
6 |
0 |
gyro gyro gyro |
|
|
2025-05-16 19:30
|
74 |
65 |
85 |
1 |
0 |
Controller hardware day poggies |
|
|
2025-05-17 19:28
|
106 |
82 |
95 |
1 |
0 |
Using a measuring cup as a light switch |
|
|
2025-05-18 19:33
|
171 |
97 |
122 |
5 |
0 |
Making an xbox controller |
|
|
2025-05-19 19:30
|
175 |
87 |
110 |
5 |
0 |
Surely we'll finish our PCB today |
|
|
2025-05-20 19:33
|
231 |
100 |
115 |
19 |
0 |
Adding USB support to my controller firmware |
|
|
2025-05-22 19:28
|
236 |
89 |
116 |
5 |
0 |
Adding USB support to my controller firmware |
|
|
2025-05-23 19:28
|
126 |
119 |
149 |
7 |
0 |
Zig error anatomy - a.k.a. why the heck is my firwmare crashing |
|
|
2025-05-24 19:26
|
218 |
105 |
131 |
13 |
0 |
Zig async http server |
|
|
2025-05-25 19:27
|
197 |
117 |
148 |
12 |
0 |
Zig async http server |
|
|
2025-05-26 19:23
|
231 |
114 |
135 |
15 |
0 |
Zig async http server |
|
|
2025-05-28 19:23
|
231 |
109 |
130 |
4 |
0 |
Surely this website will make me skinny |
|
|
2025-05-29 19:25
|
199 |
114 |
150 |
9 |
0 |
Finish this website OR NO EATING |
|
|
2025-05-31 19:51
|
123 |
108 |
137 |
6 |
0 |
How the heck do I parse a float |
|
|
2025-06-02 19:30
|
234 |
133 |
198 |
16 |
0 |
I'm a webdev now, nbd |
|
|
2025-06-03 19:39
|
225 |
96 |
121 |
11 |
0 |
You haven't done enough story points this sprint |
|
|
2025-06-04 19:30
|
175 |
81 |
107 |
7 |
0 |
It's always more complicated than I thought |
|
|
2025-06-05 19:05
|
139 |
82 |
116 |
3 |
0 |
clean up your ~room~ code! |
|
|
2025-06-07 19:28
|
236 |
91 |
124 |
10 |
0 |
GO GO GO (not the language, i just need to make progress) |
|
|
2025-06-08 19:34
|
200 |
82 |
110 |
18 |
0 |
Double feature: Allocators + Hashmaps |
|
|
2025-06-10 19:30
|
245 |
102 |
154 |
13 |
0 |
I like coding |
|
|
2025-06-11 19:23
|
241 |
109 |
165 |
12 |
0 |
How bad is my hashmap? |
|
|
2025-06-12 19:22
|
192 |
93 |
121 |
1 |
0 |
My dog food tastes sooooo bad |
|
|
2025-06-13 19:40
|
184 |
78 |
97 |
5 |
0 |
If you don't test, there are no problems |
|
|
2025-06-14 19:47
|
117 |
81 |
104 |
5 |
0 |
Maybe it will be usable today |
|
|
2025-06-16 18:53
|
201 |
108 |
140 |
6 |
0 |
Damn it feels good to be a DEVELOPER DEVELOPER DEVELOPER DEVELOPER |
|
|
2025-06-17 19:20
|
184 |
90 |
131 |
3 |
0 |
"It'll be done in a week" - 3 weeks ago |
|
|
2025-06-18 19:35
|
179 |
94 |
113 |
7 |
0 |
Client side image downsampling w/ zig and wasm |
|
|
2025-06-19 19:37
|
187 |
85 |
110 |
11 |
0 |
Coding coding coding coding coding coding coding coding |
|
|
2025-06-20 18:34
|
160 |
86 |
121 |
9 |
0 |
It's CODIN' time |
|
|
2025-06-22 19:18
|
146 |
102 |
129 |
5 |
0 |
Introducing client side "server side rendering" |
|
|
2025-06-23 19:42
|
232 |
95 |
120 |
14 |
0 |
Introducing client side "server side rendering" |
|
|
2025-06-24 19:18
|
126 |
103 |
139 |
10 |
0 |
Writing a json parser to make my program smaller |
|
|
2025-06-26 19:29
|
185 |
106 |
142 |
11 |
0 |
NO JS ALLOWED |
|
|
2025-06-27 19:27
|
207 |
86 |
99 |
3 |
0 |
WASM WASM WASM - OY OY OY |
|
|
2025-06-29 19:28
|
186 |
106 |
140 |
12 |
0 |
WASM WASM WASM - OY OY OY |
|
|
2025-06-30 19:29
|
205 |
104 |
130 |
4 |
0 |
The transformation is almost complete... |
|
|
2025-07-01 19:31
|
133 |
85 |
98 |
3 |
0 |
🎶 today is gonna be the day 🎶 |
|
|
2025-07-02 19:32
|
172 |
85 |
122 |
5 |
0 |
polish it till it's shiny please |
|
|
2025-07-06 19:30
|
144 |
135 |
166 |
7 |
0 |
Speedrunning writing a barcode scanner |
|
|
2025-07-07 19:29
|
175 |
118 |
141 |
4 |
0 |
Barcode scanner needs some image processing |
|
|
2025-07-08 19:32
|
222 |
111 |
143 |
7 |
0 |
Making a barcode scanner so I can scan my milk |
|
|
2025-07-09 19:38
|
216 |
93 |
189 |
10 |
0 |
At some point we're isolating barcodes |
|
|
2025-07-10 19:48
|
196 |
96 |
111 |
9 |
0 |
Chill day, I'm eepy |
|
|
2025-07-11 19:30
|
245 |
105 |
128 |
11 |
0 |
Programming is pretty fun man |
|
|
2025-07-13 19:23
|
211 |
102 |
126 |
15 |
0 |
Watch me scan, now watch me nay nay |
|
|
2025-07-14 20:59
|
225 |
63 |
93 |
3 |
0 |
Too tired to program, not too tired to GET TO WORK |
|
|
2025-07-15 19:34
|
220 |
114 |
159 |
10 |
0 |
Parsing a barcode |
|
|
2025-07-16 19:30
|
185 |
103 |
178 |
6 |
0 |
Adding a histogram visualizer to my GUI framework |
|
|
2025-07-17 19:27
|
247 |
124 |
189 |
8 |
0 |
It's Bar(code) o' clock! |
|
|
2025-07-19 19:29
|
115 |
95 |
121 |
3 |
0 |
Line fitting with hough transforms for my barcode scanner |
|
|
2025-07-21 19:30
|
144 |
105 |
128 |
6 |
0 |
It isn't async enough... |
|
|
2025-07-22 19:33
|
131 |
84 |
107 |
4 |
0 |
Async webserver improvements round 2 |
|
|
2025-07-23 19:30
|
225 |
92 |
118 |
5 |
0 |
Async webserver task handoff |
|
|
2025-07-24 19:30
|
185 |
102 |
168 |
8 |
0 |
Finish the barcode scanner today... or else! |
|
|
2025-07-26 19:29
|
145 |
162 |
204 |
14 |
0 |
TRAINING NEURAL NETWORKS FROM SCRATCH |
|
|
2025-07-28 19:31
|
233 |
157 |
185 |
17 |
0 |
Neural network research - CNNs, GPU training, etc. etc. |
|
|
2025-07-29 19:34
|
140 |
116 |
136 |
5 |
0 |
Writing GPU kernels to do big matrix multiplications |
|
|
2025-07-30 19:33
|
221 |
121 |
146 |
8 |
0 |
Neural network research - CNNs, image generation, etc. - Big GPU matrix multiplication later |
|
|
2025-08-01 19:30
|
195 |
112 |
148 |
12 |
0 |
Neural network training data research |
|
|
2025-08-02 19:28
|
226 |
110 |
127 |
17 |
0 |
Improving GPU neural network API |
|
|
2025-08-06 19:36
|
128 |
117 |
150 |
7 |
0 |
Generating messed up barcodes to train a neural network |
|
|
2025-08-07 19:32
|
152 |
148 |
167 |
14 |
0 |
Spending way too much effort on random numbers |
|
|
2025-08-08 19:32
|
182 |
98 |
147 |
7 |
0 |
Generating messed up barcodes today |
|
|
2025-08-10 19:35
|
179 |
117 |
143 |
5 |
0 |
Generating messed up barcodes today |
|
|
2025-08-11 19:37
|
197 |
126 |
154 |
14 |
0 |
Generating messed up barcodes today |
|
|
2025-08-12 19:34
|
130 |
92 |
113 |
7 |
0 |
Fixing GPU sync issues |
|
|
2025-08-13 19:30
|
155 |
98 |
141 |
4 |
0 |
The one with perlin noise |
|
|
2025-08-14 19:37
|
117 |
139 |
176 |
7 |
0 |
Adding defer to C |
|
|
2025-08-16 19:31
|
163 |
92 |
122 |
6 |
0 |
BARCODE GENERATOR 2025 |
|
|
2025-08-18 19:31
|
243 |
142 |
186 |
26 |
0 |
AI from scratch - Training our first image classifier today POGGIES |
|
|
2025-08-19 19:40
|
125 |
101 |
132 |
4 |
0 |
AI from scratch - Training our first image classifier today POGGIES |
|
|
2025-08-21 19:30
|
204 |
103 |
124 |
9 |
0 |
AI from scratch - Training our first image classifier today POGGIES |
|
|
2025-08-22 19:00
|
245 |
116 |
146 |
8 |
0 |
When in doubt, visualize, visualize, visualize |
|
|
2025-08-24 19:27
|
167 |
109 |
128 |
8 |
0 |
Training AI from scratch - visualizaing gradients |
|
|
2025-08-25 18:50
|
254 |
89 |
110 |
8 |
0 |
Clean up your code or you're GROUNDED |
|
|
2025-08-26 19:36
|
88 |
76 |
98 |
3 |
0 |
Fixing my hand rolled neural network framework |
|
|
2025-08-28 19:34
|
130 |
121 |
264 |
7 |
0 |
My neural networks train SOOOO SLOWWW |
|
|
2025-08-29 19:24
|
240 |
96 |
123 |
10 |
0 |
First pass at barcode isolation with neural net today |
|
|
2025-08-30 19:34
|
200 |
100 |
121 |
5 |
0 |
Trying to kill my nan |
|
|
2025-08-31 19:31
|
73 |
121 |
144 |
0 |
0 |
Implementing adam in my neural network trainer |
|
|
2025-09-01 19:34
|
200 |
97 |
123 |
5 |
0 |
Chill day, lets get some shit merged |
|
|
2025-09-03 19:24
|
150 |
108 |
157 |
7 |
0 |
Neural network bounding boxes today? |
|
|
2025-09-04 19:31
|
163 |
96 |
115 |
8 |
0 |
Neural network framework cleanup into checkpointing/runtime configuration |
|
|
2025-09-05 19:30
|
215 |
97 |
149 |
3 |
0 |
Fri-yay more like amirite? |
|
|
2025-09-06 19:24
|
200 |
112 |
134 |
6 |
0 |
Graphs graphs graphs |
|
|
2025-09-07 18:47
|
247 |
96 |
124 |
7 |
0 |
Why is there always so much bad code to fix? (cause i left it there) |
|
|
2025-09-09 19:36
|
188 |
96 |
112 |
1 |
0 |
Saving and loading weights in my NN framework |
|
|
2025-09-10 19:29
|
195 |
88 |
114 |
5 |
0 |
How overlapped are these boxes? |
|
|
2025-09-12 19:33
|
211 |
105 |
160 |
5 |
0 |
Neural network barcode scanner from scratch |
|
|
2025-09-13 19:32
|
192 |
88 |
107 |
9 |
0 |
Neural network barcode scanner from scratch |
|
|
2025-09-15 19:41
|
203 |
111 |
143 |
7 |
0 |
I wonder if we're like 100x too slow |
|
|
2025-09-16 19:34
|
200 |
78 |
100 |
1 |
0 |
We need more information, or less maybe? I don't know how to interpret these results |
|
|
2025-09-18 19:22
|
242 |
95 |
127 |
3 |
0 |
I need a bargraph |
|
|
2025-09-19 19:40
|
204 |
92 |
111 |
7 |
0 |
Barcode scanning neural network from scratch |
|
|
2025-09-20 19:37
|
197 |
86 |
101 |
7 |
0 |
Why do you look like that? |
|
|
2025-09-22 19:33
|
131 |
147 |
192 |
3 |
0 |
Can we make a new phone OS? |
|
|
2025-09-23 19:15
|
229 |
94 |
118 |
10 |
0 |
Bringing back sphwayland, linux on my phone investigation later |
|
|
2025-09-24 19:31
|
183 |
85 |
120 |
0 |
0 |
Working on my wayland client, maybe some linux phone investigation later |
|
|
2025-09-26 19:31
|
213 |
101 |
124 |
9 |
0 |
Tomorrow, we write a window manager |
|
|
2025-09-27 19:34
|
230 |
121 |
154 |
16 |
0 |
Writing a window manager @ 2PST |
|
|
2025-09-28 19:36
|
208 |
98 |
121 |
9 |
0 |
Writing my own window manager |
|
|
2025-09-29 19:36
|
238 |
83 |
108 |
7 |
0 |
Allocator/sphtud work into window manager stuff later |
|
|
2025-10-01 19:33
|
231 |
109 |
130 |
13 |
0 |
I like programming |
|
|
2025-10-03 19:34
|
250 |
107 |
148 |
9 |
0 |
wayland wayland wayland |
|
|
2025-10-04 19:34
|
230 |
105 |
128 |
11 |
0 |
Some days are cleanup days |
|
|
2025-10-06 19:34
|
220 |
100 |
131 |
3 |
0 |
wayland compositor development |
|
|
2025-10-07 19:33
|
211 |
101 |
124 |
6 |
0 |
wayland compositor development |
|
|
2025-10-09 19:33
|
221 |
114 |
137 |
3 |
0 |
wtf is a seat? |
|
|
2025-10-10 19:25
|
209 |
93 |
119 |
1 |
0 |
Memory pool time |
|
|
2025-10-11 19:25
|
219 |
99 |
138 |
4 |
0 |
Defraggable memory pool |
|
|
2025-10-13 19:33
|
281 |
140 |
196 |
15 |
0 |
Reverse engineering megabonk to understand poison |
|
|
2025-10-14 19:38
|
236 |
111 |
137 |
3 |
0 |
I have megabonk questions |
|
|
2025-10-16 19:24
|
220 |
94 |
121 |
7 |
0 |
Sup sup sup, doing some metaprogramming/codgen later |
|
|
2025-10-20 19:30
|
234 |
97 |
120 |
6 |
0 |
3 days no stream, i'm in withdrawal |
|
|
2025-10-21 19:31
|
193 |
79 |
105 |
2 |
0 |
Casual cleanup day |
|
|
2025-10-22 19:32
|
212 |
97 |
118 |
10 |
0 |
Get on D Bus |
|
|
2025-10-24 19:36
|
218 |
86 |
111 |
5 |
0 |
FRIYAY MORE LIKE |
|
|
2025-10-25 19:30
|
115 |
85 |
118 |
5 |
0 |
DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS |
|
|
2025-10-27 19:42
|
262 |
102 |
126 |
3 |
0 |
Back on the window manager today |
|
|
2025-10-28 19:39
|
235 |
100 |
120 |
8 |
0 |
Ok I guess I actually have to learn nix >:( |
|
|
2025-10-29 19:34
|
180 |
120 |
157 |
3 |
0 |
maybe we display a real window today? |
|
|
2025-10-31 19:31
|
213 |
84 |
102 |
6 |
0 |
Chill day, happy halloween :) |
|
|
2025-11-02 20:27
|
197 |
102 |
132 |
9 |
0 |
Wayland compositor work :) |
|
|
2025-11-03 20:34
|
180 |
90 |
115 |
3 |
0 |
Wayland window manager -- Actual windows today? |
|
|
2025-11-04 20:40
|
195 |
86 |
110 |
9 |
0 |
Wayland window manager -- Actual windows today? |
|
|
2025-11-05 20:35
|
249 |
90 |
115 |
5 |
0 |
Wayland window manager - refactoring into hot reloading later |
|
|
2025-11-07 20:26
|
198 |
86 |
113 |
3 |
0 |
Mom says I have to clean up my room |
|
|
2025-11-08 20:30
|
225 |
98 |
125 |
8 |
0 |
Wayland window manager - titles, resize, window stacking, etc. etc. later |
|
|
2025-11-10 20:37
|
207 |
100 |
128 |
6 |
0 |
Writing a wayland window manager |
|
|
2025-11-13 20:40
|
164 |
100 |
123 |
12 |
0 |
Writing a wayland window manager |
|
|
2025-11-14 20:24
|
190 |
109 |
145 |
7 |
0 |
Arc raiders crafting/salvaging/looting helper |
|
|
2025-11-15 20:14
|
170 |
102 |
150 |
4 |
0 |
Arc raiders looting helper |
|
|
2025-11-17 20:22
|
212 |
103 |
125 |
7 |
0 |
Arc raiders looting helper |
|
|
2025-11-18 20:30
|
185 |
84 |
109 |
5 |
0 |
Arc raiders looting helper |
|
|
2025-11-20 20:28
|
166 |
76 |
109 |
7 |
0 |
Arc raiders looting helper |
|
|
2025-11-22 20:25
|
149 |
102 |
128 |
4 |
0 |
Wayland compositor |
|
|
2025-11-23 20:29
|
195 |
99 |
122 |
4 |
0 |
Wayland compositor |
|
|
2025-11-25 20:32
|
182 |
107 |
148 |
7 |
0 |
Wayland compositor |
|
|
2025-11-27 20:37
|
177 |
88 |
115 |
10 |
0 |
Wayland compositor |
|
|
2025-11-28 20:27
|
177 |
104 |
123 |
4 |
0 |
I wrote this library incorrectly |
|
|
2025-11-30 20:31
|
193 |
82 |
98 |
4 |
0 |
Everyone get on DBus |
|
|
2025-12-01 20:39
|
175 |
90 |
129 |
3 |
0 |
Everyone get on DBus |
|
|
2025-12-02 20:40
|
185 |
111 |
152 |
6 |
0 |
Advent of code at some point |
|
|
2025-12-04 20:24
|
110 |
92 |
121 |
4 |
0 |
Advent of code day 3 and 4 |
|
|
2025-12-05 20:38
|
166 |
107 |
126 |
1 |
0 |
How hard is it to write a VLC plugin? |
|
|
2025-12-07 20:22
|
122 |
97 |
113 |
0 |
0 |
Gotta catch up on advent of code |
|
|
2025-12-08 20:32
|
232 |
124 |
149 |
5 |
0 |
Can I write a VLC plugin? |
|
|
2025-12-09 20:34
|
170 |
112 |
136 |
1 |
0 |
Writing a VLC plugin to track TV progress |
|
|
2025-12-11 20:24
|
130 |
88 |
111 |
5 |
0 |
I gotta catch up on advent of code |
|
|
2025-12-13 20:33
|
201 |
106 |
143 |
4 |
0 |
VLC plugin improvements - AoC day 10 later |
|
|
2025-12-15 20:35
|
159 |
128 |
165 |
0 |
0 |
Role playing as a zig compiler dev |
|
|
2025-12-17 20:34
|
230 |
97 |
121 |
3 |
0 |
VLC plugin cleanup/improvements - AoC day 10 later |
|
|
2025-12-22 20:30
|
205 |
124 |
161 |
8 |
0 |
Arc raiders is too fricken dark |
|
|
2025-12-23 20:36
|
198 |
113 |
138 |
1 |
0 |
io_uring http server |
|
|
2025-12-26 20:27
|
127 |
123 |
154 |
3 |
0 |
Avoiding callback hell |
|
|
2025-12-29 20:35
|
129 |
116 |
142 |
9 |
0 |
Arc raiders is too damned dark |
|
|
2025-12-30 20:26
|
218 |
42 |
60 |
-1 |
0 |
Playing video games for once in my life |
|
|
2026-01-02 20:30
|
214 |
101 |
138 |
1 |
0 |
We're back baby |
|
|
2026-01-03 20:34
|
230 |
119 |
138 |
9 |
0 |
Abusing ICC profiles |
|
|
2026-01-05 20:40
|
124 |
79 |
118 |
3 |
0 |
Colors are freaking hard |
|
|
2026-01-07 20:29
|
175 |
78 |
113 |
5 |
0 |
Colors are freaking hard |
|
|
2026-01-08 20:33
|
171 |
101 |
130 |
7 |
0 |
Wayland display tweaker app |
|
|
2026-01-09 20:30
|
205 |
86 |
107 |
6 |
0 |
Wayland color tweaker app |
|
|
2026-01-12 20:30
|
115 |
107 |
143 |
4 |
0 |
Speed running a PNG reader |
|
|
2026-01-13 20:31
|
203 |
90 |
116 |
2 |
0 |
Fixing up my PNG reader |
|
|
2026-01-15 20:30
|
184 |
96 |
119 |
1 |
0 |
A simple zig Io.Reader |
|
|
2026-01-16 20:42
|
202 |
95 |
114 |
1 |
0 |
Maybe we finally render a PNG right :) |
|
|
2026-01-18 20:27
|
257 |
93 |
124 |
8 |
0 |
A presentation about colors |
|
|
2026-01-19 20:34
|
170 |
89 |
112 |
2 |
0 |
Can we please merge my PNG reader? |
|
|
2026-01-22 20:30
|
165 |
96 |
122 |
3 |
0 |
This should take a few days he said... |
|
|
2026-01-23 20:30
|
205 |
89 |
113 |
6 |
0 |
Everyone back on D-Bus |
|
|
2026-01-24 20:32
|
152 |
87 |
110 |
1 |
0 |
Everyone back on D-Bus |
|
|
2026-01-26 20:33
|
221 |
120 |
150 |
10 |
0 |
Writing a wayland taskbar |
|
|
2026-01-27 20:37
|
117 |
92 |
110 |
4 |
0 |
cat /etc/localtime |
|
|
2026-01-29 20:31
|
133 |
129 |
159 |
10 |
0 |
RIP 20 year old monitor. I guess I'll write a twitch chat client |
|
|
2026-01-30 20:30
|
165 |
105 |
142 |
4 |
0 |
websocket client |
|
|
2026-02-01 20:25
|
159 |
105 |
123 |
4 |
0 |
Websocket client finishing touches |
|
|
2026-02-03 20:32
|
222 |
112 |
129 |
11 |
0 |
one billion bottles of beer on the wall, one billion bottles of beer... |
|
|
2026-02-04 20:33
|
161 |
98 |
124 |
3 |
0 |
Scroll list widget cleanup |
|
|
2026-02-06 20:33
|
181 |
105 |
133 |
7 |
0 |
Variety twitch streamer does variety coding |
|
|
2026-02-07 20:37
|
167 |
130 |
150 |
6 |
0 |
Using twitch needs a lot of libraries |
|
|
2026-02-09 20:30
|
115 |
91 |
125 |
6 |
0 |
A fetch() api that doesn't suck (maybe...) |
|
|
2026-02-10 20:30
|
195 |
76 |
92 |
4 |
0 |
Chill cleanup day |
|
|
2026-02-13 20:30
|
185 |
101 |
147 |
5 |
0 |
Youtube is starving, we need to finish our prototype |
|
|
2026-02-15 20:30
|
275 |
135 |
182 |
13 |
0 |
NO DEPENDENCY twitch chat client - GIF viewer @ 2PST |
|
|
2026-02-18 20:34
|
210 |
117 |
151 |
9 |
0 |
NO DEPENDENCY twitch chat client - GIF viewer @ 2PST |
|
|
2026-02-19 20:29
|
135 |
104 |
153 |
5 |
0 |
"zero" dependency animated gifs |
|
|
2026-02-21 20:32
|
202 |
122 |
169 |
10 |
0 |
Getting my GIF reader merged |
|
|
2026-02-23 20:30
|
155 |
114 |
139 |
3 |
0 |
Emoji font rendering |
|
|
2026-02-25 20:28
|
216 |
115 |
146 |
8 |
0 |
Trying to render some emojis |
|
|
2026-02-26 20:27
|
107 |
91 |
127 |
0 |
0 |
Rendering emojis from a TTF file |
|
|
2026-02-28 20:30
|
145 |
96 |
124 |
4 |
0 |
OpenGL signed distance fields to render emojis |
|
|
2026-03-03 20:27
|
117 |
92 |
163 |
4 |
0 |
Finishing and merging SDF 2.0 |
|
|
2026-03-06 20:27
|
177 |
87 |
106 |
6 |
0 |
Merging contours 'cause my monitor broke |
|
|
2026-03-07 20:29
|
145 |
94 |
125 |
4 |
0 |
Merging contours 'cause my monitor broke |
|
|
2026-03-09 19:27
|
147 |
86 |
109 |
3 |
0 |
Merging contours 'cause my monitor broke |
|
|
2026-03-10 19:27
|
207 |
79 |
99 |
5 |
0 |
Merging contours 'cause my monitor broke |
|
|
2026-03-12 19:41
|
173 |
83 |
102 |
5 |
0 |
Chill day, merging some contours |
|
|
2026-03-16 19:31
|
193 |
120 |
152 |
5 |
0 |
Wayland task bar for my hand rolled WM |
|
|
2026-03-17 19:35
|
159 |
84 |
111 |
5 |
0 |
Oops, my dbus library sucks |
|
|
2026-03-19 19:30
|
135 |
90 |
121 |
2 |
0 |
Wayland window manager |
|
|
2026-03-21 19:32
|
132 |
92 |
118 |
-1 |
0 |
👏 Meta 👏 programming 👏 is 👏 always 👏 wrong 👏 |
|
|
2026-03-24 19:29
|
155 |
86 |
102 |
3 |
0 |
We're alive |
|
|
2026-03-27 19:32
|
112 |
130 |
167 |
19 |
0 |
Linux app launcher |
|
|
2026-03-29 19:30
|
184 |
118 |
146 |
8 |
0 |
Linux app launcher |
|
|
2026-04-08 19:23
|
121 |
111 |
130 |
7 |
0 |
My apartment has no doorbell |
|
|
2026-04-10 19:23
|
181 |
97 |
130 |
6 |
0 |
My apartment has no doorbell |
|
|
2026-04-11 19:31
|
153 |
106 |
124 |
3 |
0 |
My apartment has no doorbell |
|
|
2026-04-14 19:28
|
116 |
99 |
117 |
4 |
0 |
Writing a parser generator |
|
|
2026-04-15 19:25
|
119 |
84 |
110 |
7 |
0 |
Writing a parser generator |
|
|
2026-04-18 19:30
|
95 |
72 |
97 |
2 |
0 |
Writing a parser generator |
|
|
2026-04-19 19:30
|
204 |
106 |
130 |
6 |
0 |
Parser generators suck |
|
|
2026-04-21 19:32
|
102 |
124 |
147 |
2 |
0 |
Trying zig 0.16 - NEW IO pog |
|
|
2026-04-22 19:28
|
116 |
92 |
116 |
10 |
0 |
Writing a zig IO implementation |
|
|
2026-04-25 19:29
|
135 |
110 |
129 |
1 |
0 |
I like coding |
|
|
2026-04-28 19:34
|
130 |
104 |
137 |
8 |
0 |
how the heck do you resolve a hostname |
|
|
2026-04-30 19:30
|
135 |
121 |
163 |
5 |
0 |
Finishing our DNS client |
|
|
2026-05-02 19:29
|
115 |
107 |
136 |
7 |
0 |
Why the heck does this write() block? |
|
|
2026-05-04 19:32
|
142 |
94 |
115 |
3 |
0 |
Last day of DNS i hope |
|
|
2026-05-06 19:25
|
159 |
96 |
122 |
14 |
0 |
Writing a VoIP phone so I can answer my door |
|
|
2026-05-08 19:25
|
139 |
113 |
146 |
14 |
0 |
Dude, what even is ALSA (linux audio)? |
|
|
2026-05-10 19:32
|
152 |
124 |
155 |
7 |
0 |
Audio IO with Pipewire today |
|
|
2026-05-12 19:28
|
166 |
98 |
120 |
10 |
0 |
Audio IO with Pipewire today |
|
|
2026-05-15 19:22
|
92 |
87 |
107 |
1 |
0 |
A few Zig-C interop problems to solve |
|
|
2026-05-17 19:26
|
108 |
97 |
127 |
0 |
0 |
I'm in (dependecy management) hell |
|
|
2026-05-19 19:43
|
151 |
116 |
143 |
5 |
0 |
TOTP from scratch (2 factor auth) |
|
|
2026-05-21 19:34
|
140 |
103 |
137 |
2 |
0 |
Writing a softphone so I can answer my door |
|
|
2026-05-23 19:32
|
112 |
100 |
128 |
3 |
0 |
Live RTP playback |
|
|
2026-05-25 19:32
|
132 |
113 |
147 |
3 |
0 |
🔥 UDP... PUNCH 🔥 |
|
|
2026-05-28 19:30
|
155 |
97 |
123 |
11 |
0 |
Making a softphone (VOIP/SIP client) |
|
|
2026-05-31 19:33
|
121 |
93 |
129 |
6 |
0 |
Making a softphone (VOIP/SIP client) |
|
|
2026-06-03 19:29
|
135 |
112 |
153 |
5 |
0 |
My textbox widget sucks |
|
|
2026-06-05 19:30
|
125 |
79 |
110 |
2 |
0 |
Working on my GUI framework |
|
|
2026-06-07 19:32
|
122 |
106 |
145 |
2 |
0 |
Working on my GUI framework |
|
|
2026-06-09 19:29
|
185 |
102 |
129 |
7 |
0 |
Writing a wayland compositor |
|
|
2026-06-10 19:30
|
124 |
115 |
139 |
9 |
0 |
Writing a wayland compositor |
|
|
2026-06-15 19:26
|
228 |
90 |
112 |
8 |
0 |
sphdbus v0.0.3 |
|
|
2026-06-17 19:32
|
82 |
88 |
108 |
0 |
0 |
My code is so bad it crashes OTHER programs |
|
|
2026-06-19 19:30
|
115 |
79 |
109 |
8 |
0 |
Making a taskbar |
|
|
2026-06-22 19:31
|
113 |
108 |
134 |
4 |
0 |
Writing an SVG renderer to show the blender icon |
|
|
2026-06-24 19:30
|
175 |
101 |
131 |
5 |
0 |
Writing an SVG renderer to show the blender icon |
|
|
2026-06-26 19:33
|
71 |
58 |
83 |
-1 |
0 |
Pixel perfect ellipses are kinda hard |
|
|
2026-06-28 19:30
|
165 |
109 |
136 |
10 |
0 |
SVG rendering from scratch |
|
|
2026-06-30 19:30
|
155 |
94 |
118 |
5 |
0 |
SVG renderer debugger/visualizer |
|
|
2026-07-02 19:30
|
94 |
89 |
114 |
3 |
0 |
SVG renderer from scratch |
|
|
2026-07-06 19:31
|
133 |
110 |
149 |
5 |
0 |
Using compute shaders to generate geometry |
|
|
2026-07-07 19:30
|
125 |
102 |
133 |
6 |
0 |
Using compute shaders to generate geometry |
|
|
2026-07-12 19:34
|
140 |
132 |
166 |
9 |
0 |
Zig on the GPU |
|
|
2026-07-14 19:31
|
143 |
114 |
153 |
1 |
0 |
Zig on the GPU |
|
|
2026-07-16 19:32
|
132 |
117 |
146 |
1 |
0 |
Using wikipedia as a movie database |
|
|
2026-07-18 19:29
|
115 |
90 |
122 |
4 |
0 |
Using wikipedia as a movie database |
|
|
2026-07-20 19:31
|
153 |
111 |
135 |
5 |
0 |
Using wikipedia as a movie database |
|
|
2026-07-21 19:29
|
185 |
99 |
123 |
7 |
0 |
Using wikipedia as a movie database |
|
|
2026-07-23 19:26
|
228 |
110 |
138 |
5 |
0 |
BERT N'ERnie (AI training to find DVD release dates) |
|
|
2026-07-25 19:32
|
142 |
112 |
144 |
2 |
0 |
what even is a llm token |
|
|
2026-07-28 19:32
|
152 |
111 |
131 |
6 |
0 |
Running my language model from zig |
|
|
2026-07-30 19:31
|
143 |
95 |
123 |
3 |
0 |
Wikipedia as my movie database |
|
|
2026-07-31 19:35
|
129 |
89 |
124 |
5 |
0 |
It's so hard to do something so simple |
|
|
2026-08-01 19:33
|
211 |
107 |
135 |
9 |
0 |
Mocking a USB controller, byte by byte |
|
|
2026-08-10 19:31
|
213 |
121 |
147 |
3 |
0 |
Trying SDL3 today |
|
|
2026-08-11 19:29
|
155 |
95 |
135 |
11 |
0 |
Gamepad visualizer with SDL 3 |
|
|
2026-08-13 19:30
|
144 |
105 |
141 |
3 |
0 |
Gamepad visualizer with SDL 3 |
|
|
2026-08-15 19:30
|
114 |
107 |
128 |
3 |
0 |
Gamepad gyro visualizer with SDL 3 |
|
|
2026-08-17 19:31
|
153 |
118 |
144 |
7 |
0 |
Quaternions |
|
|
2026-08-19 19:29
|
125 |
87 |
108 |
1 |
0 |
A little cleanup never hurt anyone |
|
|
2026-08-24 19:32
|
163 |
104 |
151 |
2 |
0 |
GPU accelerating homemade SVG renderer |
|
|
2026-08-26 19:30
|
194 |
101 |
136 |
7 |
0 |
GPU accelerating homemade SVG renderer |
|
|
2026-08-28 19:29
|
135 |
88 |
108 |
2 |
0 |
GPU accelerating homemade SVG renderer |
|
|
2026-08-30 19:30
|
114 |
102 |
143 |
9 |
0 |
Roleplaying as a zig compiler dev again |
|
|
2026-09-02 19:30
|
164 |
96 |
116 |
6 |
0 |
Trying to find the right spot |
|
|
2026-09-04 19:31
|
113 |
114 |
131 |
4 |
0 |
Investigating the "Slay the Spire 2" codebase |
|
|
2026-09-07 19:31
|
153 |
114 |
141 |
2 |
0 |
Slay the Spire 2 bot development |
|
|
2026-09-09 19:32
|
132 |
80 |
95 |
3 |
0 |
Slay the Spire 2 bot development |
|
|
2026-09-14 19:26
|
118 |
84 |
109 |
-2 |
0 |
We're so back |
|
|
2026-09-18 19:31
|
213 |
108 |
127 |
6 |
0 |
Cleaning up after the idiot |
|
|
2026-09-21 19:31
|
183 |
97 |
124 |
1 |
0 |
Making a better dota replay tool |
|
|
2026-09-23 19:28
|
106 |
79 |
105 |
10 |
0 |
The idiot wrote it so clunky |
|
|
2026-09-25 19:33
|
151 |
87 |
112 |
3 |
0 |
Dota replay visualizer |
|
|
2026-09-30 19:28
|
106 |
99 |
118 |
1 |
0 |
Writing a virtual piano cause I heard a noise |
|
|
2026-10-03 19:30
|
105 |
101 |
144 |
13 |
0 |
How do I make it sound like a piano? |
|
|
2026-11-04 19:16
|
78 |
150 |
179 |
1 |
0 |
C is so funny |
|
|
2026-11-06 19:19
|
95 |
89 |
104 |
2 |
0 |
The kernel is (kinda) a garbage collector |
|
|
2026-11-09 19:30
|
104 |
151 |
177 |
5 |
0 |
Remembering C |
|